Press release from Companies
Published: 2026-02-19 08:00:00
Q4 2025: Revenues decreased 16.53%, EBIT increased 58.40%, Net Profit increased 1018.76%. Year 2025: Revenues decreased 23.81%, EBIT increased 21.23%, Net Profit increased 148.67%.
Key Facts for the 4th Quarter 2025 (1st October 2025 – 31st December 2025)
Revenues decreased 16.53%, EBIT increased 58.40% and Net Profit increased 1018.76%
All figures are compared to the same quarter last year if not explicitly stated otherwise.
New business model for B2B effective 1st of January 2025
As mentioned in previous reports, the agreements with B2B partners have been re-negotiated, resulting in (a) a reduction of the revenues from B2B partners as from 1 January 2025 onward, and (b) the reduction of costs, since from 1 January 2025 onward all payments-related costs arising from operations of B2B partners are at the charge of the B2B partners.
Trading update Q1 2026
The trading update is an indication of how the first quarter 2026 has started, however it is not a revenue forecast for the quarter.
The average daily net gaming revenue in the first quarter 2026 up until and including 16th of February was 7.5% higher than the average daily net gaming revenue of the full first quarter 2025.
Events during Q4 2025
Events after Q4 2025
These developments materially expand Marvn.ai’s data infrastructure and reinforce its transition from a proof-of-concept platform to a scalable acquisition channel. The combination of proprietary database growth and increasing user traction positions Marvn.ai as a strategic long-term asset within the Group’s technology-led growth framework.
Marlin Media’s Management remains focused on accelerating monetization, deepening data coverage across additional gaming verticals, and enhancing AI-powered discovery capabilities to drive sustained FTD growth throughout 2026.
Key Facts for 1st January 2025 – 31st December 2025
Revenues decreased 23.81%, EBIT increased 21.23% and Net Profit increased 148.67%
All figures are compared to the same period of last year if not explicitly stated otherwise.
Thomas Kalita, CEO, comments: 'We are very satisfied with the profit in the quarter with an EBIT margin of 23.78% and a Net Profit margin of 19.02%. In addition, the revenues were stable, given the new business model for B2B and the lower hold on the Group’s iGaming Platform. Comparing Q4 2025 with Q4 2024, deposit levels on the iGaming platform have increased 19%. Further, the Trading Update is positive, where the average daily net gaming revenue in the first quarter 2026 up until and including 16th of February was 7.5% higher than the average daily net gaming revenue of the full first quarter 2025. Comparing 2025 with 2024, all our work toward operational excellence have paid off, resulting in the increase of the Net Profit by 148.67% to €4,531,232.
The Group continued to focus on its core asset, the iGaming platform, wtih a successful major software update in Q4, making the platform fully configurable even by non-technical personnel of the Group’s B2B customers. Our analysis of customer lifetime value for PremierGaming Ltd (B2C) showed a strong return on investment when investing in marketing in Sweden. Sweden continues to be an interesting market and Pronto Casino with its niche offer continues to show long customer lifetime. We are impressed that Marlin Media Ltd, the Group’s affiliate marketing company, launched a proprietary AI-powered casino search engine in the middle of the quarter. Probably the first of its kind in the world. Due to the potential in Marvn.ai, the break-even objective for Marlin Media Ltd has been extended from the end of Q1 2026 to the end of 2026.
Going forward, the Group continues to have a strong focus on overall profitability and a positive cash flow including investing wisely in potential future long term growth engines.'